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Conflict With Unity 3D Game Engine


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The reason why I moved from F-Secure IS to Immunet Protect 3.0 is because Immunet offers less memory usage. And that's a HUGE plus for programmers like me. Problem is, Immunet blocks file access of the program named Unity 3d. Here's a sample.

 

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I'm pretty sure that it's Immunet that causing the problem. Why? Because I disabled the Protection and the Tetra detection engine. After that, no problems encountered.

 

I still have 13 days before the trial expires. I want this AV because it suits my needs and I'm testing it out because I want to buy a license soon(if everthing goes fine).

 

Please fix this. If there's anything I can do to help, I'm willing to.

 

Regards,

Patrick

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Okay, after searching, I'm not the only one who's having the same problem. But setting Immunet to GAME MODE will solve this culprit. This is a thread from the Unity community: http://forum.unity3d.com/threads/114047-Fatal-Error-Database-or-Disk-is-Full

 

Though, setting Immunet to game mode is still not a good way, I think it is better to fix this problem. :)

 

Hoping for the best.

 

Regards,

Patrick

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UPDATE:

 

So I disabled the "Monitor Program Install" options in settings and so far I'm having no problems. Seems like Immunet is too aggressive.

 

b52557c62c.png

 

Of course, I don't want to disable that option even when I'm doing my work so please developers, look into this.

 

MORE DETAILS:

- The error only occurs when the program tries to delete a file, create a file, compile scripts and import a new file.

 

Patrick

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Have you tried excluding Unity 3D's Program Files folder to see if that remedies the problem? I know the best method would be to whitelist the program so other users don't encounter the same problem but if you need to use the program that might be a good stopgap for now, if it works. If it does work you wouldn't have to keep Monitor Program Install and Blocking Mode disabled. I think it would be worth a shot anyways or have you already tried that?

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